National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
The Hnefatafl Board Game Artificial Intelligence
Stratilová, Lenka ; Doležel, Michal (referee) ; Kubát, David (advisor)
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artificial intelligence. In the beginning of thesis are description of Hnefatafl rules with its variations and the most common algorithms of artificial intelligence. The following describes the implementation and testing. The game allows two players mode, player against computer mode and two computers mode.
Algorithms for Tafl Games
Halmo, Kryštof ; Kočí, Radek (referee) ; Zbořil, František (advisor)
The goal for this work is to create a program witch allows the possibility to play some types of Tafle games against a some algorithms or against a other player. Algorithms used in the solution wear MCTS, Alfabeta and Minmax whit heurystyks which help to find a move faster and evaluate the game board whit specified parameters. Created solution allows the user to select the parameters for running this program. Results of this work provides a comparison between different types of Tafle games and the comparison of different types of algorithms agents one another.
Algorithms for Tafl Games
Halmo, Kryštof ; Kočí, Radek (referee) ; Zbořil, František (advisor)
The goal for this work is to create a program witch allows the possibility to play some types of Tafle games against a some algorithms or against a other player. Algorithms used in the solution wear MCTS, Alfabeta and Minmax whit heurystyks which help to find a move faster and evaluate the game board whit specified parameters. Created solution allows the user to select the parameters for running this program. Results of this work provides a comparison between different types of Tafle games and the comparison of different types of algorithms agents one another.
The Hnefatafl Board Game Artificial Intelligence
Stratilová, Lenka ; Doležel, Michal (referee) ; Kubát, David (advisor)
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artificial intelligence. In the beginning of thesis are description of Hnefatafl rules with its variations and the most common algorithms of artificial intelligence. The following describes the implementation and testing. The game allows two players mode, player against computer mode and two computers mode.

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